Your Current Dlc Contains Errors That Must Be Resolved Before Continuing Stellaris
AlthoughStellaris was well-received when it was first released in 2016, there was definitely room for improvements and additions. Ever since, the game has received updates, DLC and full expansions that have sometimes completely changed the way you play the game. There are currently over a dozen pieces of extra content that can be purchased and installed into the game.
While nearly all of this DLC brings something worthwhile to Stellaris, buying it all at once can cost hundreds of dollars if you aren't waiting for a sale. Whether or not fans are willing to make such a large purchase is their decision. But among that list are four pieces of DLC that players should absolutely buy if trying out the game for the first time.
Federations
Warfare plays a big role in the game, but not every first contact of a new alien civilization has to end in bloodshed. While diplomacy has existed in the game since its first release, this was considered very limited. The Federations expansion was the answer. With this expansion installed, it vastly improves options for diplomacy and introduces the Galactic Community, where Empires can propose and vote on legislation, gradually creating galactic laws. Different kinds of federations between Empires can be formed that can focus on trading, military alliance, research cooperatives, or establishing a hegemony, each with its own laws.
It also introduced Origins, which can greatly affect the background of an Empire and how they start a new session. These include original Empire backgrounds while adding new ones that offer huge opportunities for unique stories and roleplay. This expansion also argues that size does matter by introducing the mega shipyard megastructure, and the Juggernaut class ship that acts as a mobile starbase capable of building and repairing other ships right on the frontlines.
Apocalypse
One of the most iconic weapons in all of sci-fi is the infamous Death Star from Star Wars, a mobile space station capable of destroying an entire planet. With the Apocalypse expansion, Empires will have the option of building their very own galactic weapon of mass destruction known as the Colossus. But this world-ending ship isn't just limited to irreparably destroying planets. It can also be made to engulf the planet in an impenetrable shield, or a neutron bombardment, or even convert the populace to have the spiritualist ethic, and many more.
This expansion also brings a new ship type called the Titan, as well as a starbase defense platform called the Ion Cannon, both of which are capable of destroying most ships in a single shot at a great distance. Finally, space pirates are completely overhauled by replacing them with Marauder Clans, which conduct raids on Empires, act as mercenaries for hire, or can even become a mid-game Crisis that threatens the galaxy.
Distant Stars
It'll no doubt surprise many that a story DLC is considered even better than some full expansions, but that's just how incredible Distant Stars is. Discovering anomalies plays a big role early to mid-game, and before this DLC, there were only a couple dozen potential anomalies and other events. Distant Stars adds nearly a hundred extra anomalies to come across, along with new star systems including binary and trinary systems. It also builds on the Leviathans DLC by including new Guardian creatures that are as unique as they are powerful.
But arguably the biggest addition made by Distant Stars is the highly coveted L-Cluster, a cluster of star systems outside of the galaxy that can only be reached via the L-Gates. Accessing the cluster can bring multiple possibilities, the most extreme being accidentally unleashing a new Crisis called the Grey Tempest. It also introduces a new strategic resource exclusive to the L-Cluster known as Nanites, which have a variety of uses with the right research and tech.
Utopia
There's little doubt of Utopia's rightful spot as the best and most fundamental extra content that players absolutely must have if they're looking to play Stellaris. Putting things into perspective, most of the game before this expansion might be considered very bare-bones, with not nearly as much variety or replay value. The expansion introduces the enigmatic if stagnant Fallen Empires, which start off as easily the most powerful Empires in a session.
It also first introduced megastructures into the game, that in addition to just looking cool, gives huge bonuses to your entire Empire and acted as a way of displaying your dominance over the rest of the galaxy. But this is only one part of the greater Ascension Perks that are unlocked by completing Tradition Trees. These Perks represent the long ambitions of an Empire and can determine their method of becoming higher tier civilizations.
Source: https://www.cbr.com/stellaris-dlc-worth-buying/
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